31.4.2 更新檔說明

31.4.2 更新檔說明

31.4.2 更新檔的內容包括錯誤修正以及針對標準規則、英雄戰場與競技場的平衡改動。

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Without a doubt, it is a terrible change. We are tired of this whiteboard version and have no joy at all! I really don’t want to make such an evaluation. Although I am a newbie in the tavern with a score of 6000, I don’t like you teaching me how to do things because you changed the only combination I know how to play, such as 1/1 Pirates. I don’t care about scores, I only care about simplicity and happiness.

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And as a tavern player, I feel that the first few tavern rounds seem too long because they seem to be very routine, with 3 coins leveling up to level two, and then 6 coins leveling up again? So can we shorten the previous time? Also, brothers, if you don’t have any creativity, it’s better to update the major version or move back to Jumping Frog Knight earlier. I’ve been playing Wild (Space Stealer) for many years, but I quit and chose to enter Tavern Chess because I think Wild is boring. But over the years, I think Wild Designer is very dedicated. At least he can bravely weaken Mission Warlock, even though we still don’t know how he designed such disgusting cards. But after playing war chess, I found that its learning cost was high. I had to watch videos to match my lineup, so once the core cards were changed, I would have to spend time learning again. This is not like the wild mode, where you can use one card for a long time. So how should I face this new change? This has reduced the number of choices for us beginners, so I feel quite uncomfortable.

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